Stats

2 Primary Status points are awarded for each base level up. They can be assigned to any of the Primary Stats.

Primary Stats

 * STR (Strength) -- Points in this stat increase the ATK Secondary Stat
 * AGI (Agility) -- Points in this stat increase the FLEE Secondary Stat
 * VIT (Vitality) -- Points in this stat increase the HP and +DEF Secondary Stats
 * INT (Inteligence) -- Points in this stat increase the SP, MATK, and +MDEF Secondary Stats
 * DEX (Dexterity) -- Points in this stat increase the HIT Secondary Stat
 * LUK (Luck) -- Points in this stat increase the CRI Secondary Stat

Secondary Stats

 * HP (Health Points) -- Health Points determine how much damage the player can sustain before colapsing
 * SP (Spell Points) -- Spell Points determine how many times the player can use special skills
 * EXP (Experience Points ) -- Experience Points are gained from killing monsters and completing quests. Earning a set amount of Experience Points allows the player to gain a base level (or skill level ?).
 * ATK (Attack Strength) -- Increases Damage dealt to enemies.
 * DEF (Base Defence) -- Reduces damage delt by enemies from physical attacks to the player.
 * +DEF (Bonus Defence) -- Also reduces damage delt by enemies from physical attacks to the player.
 * MATK (Magic Attack) -- Attack strength of magic based skills
 * MDEF (Base Magic Defence) -- Reduces damage delt by enemies from magic attacks to the player.
 * +MDEF (Bonus Magic Defence) -- Also reduces damage delt by enemies from magic attacks to the player.
 * HIT (Hitting Rate) -- The chance of hitting the enemy with the player's weapon
 * FLEE (Evasion Rate) -- Increases the chance to dodge an enemey's attack
 * CRI (Critical Attack Rate) -- Chance(Percent ?) to deliver a Critical Attack and cause more damage